Creating Objects - Round 3

posted @ Wednesday, March 5, 2008 6:08 PM


Ayende has been discussing the different ways of actually creating objects in .NET and the perf cost associated to each of them.  I thought I'd add to the mix one more method, using the DLR.  I've talked to several people who have identified concerns with the speed of the DLR so I found the results rather interesting.  The context is still the same, identify the time it takes to construct one million Created instances.

The delegate: 

delegate Created CreateInstance(int num, string name);

The structure:

    public class Created
        public int Num;
        public string Name;

        public Created(int num, string name)
            Num = num;
            Name = name;

 Grab the constructor:

ConstructorInfo ci = typeof (Created).GetConstructors()[0];

Define the parameters to be passed to the constructor (relative to the code block we are about to define):

Variable num = Variable.Parameter(SymbolTable.StringToId("num"), typeof (int));
Variable name = Variable.Parameter(SymbolTable.StringToId("name"),
typeof (string));

Build a code block with the Ast factories for building expressions (this builds our function for creating new Created instances with our parameters):

CodeBlock block = Ast.CodeBlock("CreateInstance", typeof (Created),
                                  Ast.Return(Ast.New(ci, new Expression[] {Ast.Read(num), Ast.Read(name)})),                                 
new Variable[] {num, name}, new Variable[0]);

Compile our block:

CreateInstance create_instance = TreeCompiler.CompileBlock<CreateInstance>(block); 

 Invoke the compiled instance:

int iterations = 1000000;
Stopwatch watch = Stopwatch.StartNew();
for (int i = 0; i < iterations; i++)
     create_instance(i, i.ToString());

The results are rather impressive, the run time on my machine was 00:00:00.2737688.  It looks like creating objects within the DLR via a dynamic code block is pretty cheap.  I've included the source here if you want to run the example.  The DLR bits are based off a release from CodePlex two days ago, the RubyForge bits are much older and will not compile with the above code.  Thoughts?

Javier Lozano - 3/10/2008 11:30 PM
# re: Creating Objects - Round 3
I just love this stuff!

One thing to &quot;test&quot; is how it performs when you create a hierarchy of objects. Any thoughts?
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